AI Insights · Timothy · July 2023
Top 5 Miner Games on Android in Dominican Republic Q2 2023
Explore the performance of the top 5 miner games on Android in the Dominican Republic during Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 miner games on the Android platform in the Dominican Republic showed varied performance in terms of downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides a detailed look at how these games fared.
Drill and Collect – idle mine from Apps Mobile Games saw its downloads fluctuate throughout the quarter, starting with 2.4K in the week of May 8 and ending with approximately 1.4K by June 26. Revenue was minimal, peaking at $0.09K in the week of June 5. The game’s weekly active users rose steadily from 2.1K in mid-May to a high of 4.4K in mid-June before declining to 2.8K by the end of the quarter.
Dig Dig ASMR, published by GOODROID,Inc., experienced a significant jump in downloads, starting from just 132 in the week of May 22 to over 2.2K by the end of May. Weekly active users followed a similar upward trend, beginning with 129 and reaching 3.3K by the end of June. However, the game did not generate any revenue during this period.
Merge Miners by Supersonic Studios LTD had relatively stable download numbers, peaking at 1.1K in late April and stabilizing around 500 by the end of June. Revenue remained low, with sporadic peaks such as $0.08K in late April and $0.05K in mid-May. The game’s weekly active users saw a general decline from 2.4K in late March to 1.7K by the end of June.
Idle Miner Tycoon: Gold & Cash from Kolibri Games showed fluctuating download trends, with significant increases, such as 1.2K downloads in mid-May. Revenue peaked at $82K in mid-April but saw a decline afterward. The game maintained a strong weekly active user base, starting at 4.3K in late March and ending at 5.5K by the end of June.
Finally, Gold & Goblins: Idle Merger by AppQuantum had modest download numbers, peaking at 623 in late April and hovering around 200 in June. Revenue showed consistent performance, with a peak of $47.88K in late May. The game’s weekly active users saw a peak of 1.4K in late May, ending the quarter at 926.
For more insights and detailed analytics, visit Sensor Tower.